Articles archive

17 Days Game Jam!
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Converting texture coordinates from iOS to OpenGL coordinate system
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Creating iOS Simulator Screencasts
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Multiple inheritance in ObjC via Message Forwarding
From: Whackylabs Blog
Added: Nov. 10, 2021 •
opengl-series iOS migration notes
From: Whackylabs Blog
Added: Nov. 10, 2021 •
opengl-series: Changes with 06_diffuse_lighting
From: Whackylabs Blog
Added: Nov. 10, 2021 •
OpenGL Texture Coordinates
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Experiments with OpenGLES: 01 The Basics
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Experiments With OpenGL ES
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Experiment 2: A rotating cube
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Experiment 3: Reflection
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Experiment 4: OBJLoader
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Embedding Freetype for iOS projects
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Ludo for iOS
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Experiment 13: Shadow mapping
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Experiment 14: Object Picking
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Getting started Cocos2d with Swift
From: Whackylabs Blog
Added: Nov. 10, 2021 •
C++: Typesafe programming
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Component System using Objective-C Message Forwarding
From: Whackylabs Blog
Added: Nov. 10, 2021 •
The Art of Designing Softwares
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Concurrency: Getting started
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Concurrency: Spawning Independent Tasks
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Component System using C++ Multiple Inheritance
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Concurrency: Working with shared data using queues
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Concurrency: Working with shared data using threads
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Concurrency: Thread-safe Singletons
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Concurrency: Introducing Inter-Thread Communication
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Concurrency: Deadlocks
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Add Some Perspective to Your UIViews
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Concurrency: Atomics
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Curious case of Generics Specialization with Swift
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Subclassing UILabel in 2015
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Changing the gears to Generic Programming
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Generic Programming: The Concept
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Writing first ray tracer
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Building command line tool without leaving Xcode
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Raytracing with libdispatch
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Experimenting with ComponentKit
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Cross platform mobile development with Djinni
From: Whackylabs Blog
Added: Nov. 10, 2021 •
Hello Flutter
From: Whackylabs Blog
Added: Nov. 10, 2021 •